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Blade Ball Values: Sword, Emote and Explosion List

Every Blade Ball item value in RAP, searchable and sortable by rarity, demand and value. Updated regularly by the trading community.

1,492 items tracked Values in RAP Updated August 3, 2026

Blade Ball sword, explosion and emote values in RAP. Check what your skins are worth and compare both sides of a trade before you accept.

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Values last updated August 3, 2026. These are community estimates, so double-check before trading.

How Blade Ball Values Work

Blade Ball lets you exchange weapon skins and everything else cosmetic, and the moment trading existed, determining the value of each item became the whole game beside the game. That is what a value list is for: better trades instead of unfavourable ones, the best deal possible when buying and selling with other players, and a way to build up your collection without bleeding value on every swap. The good lists are operated and updated by top traders rather than generated, and this one is built the same way.

There is no official Blade Ball value list, though. Every list you will ever read, including this one, is community-made and not verified or written by any official team member, which is worth saying out loud before anybody quotes a number at you as though it were a rule. In game each item displays its RAP, meaning Recent Average Price, a rough estimate of what the blade is worth based on recent trades, and that is the closest thing to an authority this game has.

One thing to be clear about on this page specifically: the figures here are an index running from 1 to roughly 1000, not raw RAP. They are consistent with each other, so comparing two items or two sides of a trade works exactly as it should. They are not on the same scale as sites quoting a top item in the thousands, so do not carry a number from here into an argument there. Compare within one list or you will be arguing about arithmetic instead of the trade.

Why Blade Ball Rarity Does Not Predict Value

Every other value list for this game sorts by rarity, and the sorting is close to meaningless. Run the medians across all 1,492 items and the tiers land like this: Limited 154, Secret 132, then Common 9, Unique 6, Legendary 6 and Rare 3. Common outranks Legendary. Unique, with 682 entries the largest tier in the game, has a median of 6. If you have been assuming a Legendary beats a Common in a trade, you have been assuming wrong more often than not.

The four most valuable items on this list make the point better than any table. Dual Blossom Scythe is Limited. Phoenix's Wake is Secret. Dragon Beam is Unique. Tropical Storm is Legendary. Four items at the very top, four different rarities. Within-tier spread is the real story: Common runs from single digits to 748, and Unique from 6 to 965. What an item is worth here is about the item, not the badge on it, and the tier tells you almost nothing you can trade on.

Blade Ball Sword, Explosion and Emote Values

Three categories cover everything: 745 Swords, 408 Emotes and 339 Explosions. Swords are the obvious half of the game and the other two are where people underestimate the market, because an Emote is cosmetic in the purest sense and the prices do not care. Tropical Storm, an Emote, sits above almost every sword in the game.

The practical consequence is that type is a better filter than rarity when you are shopping. Someone hunting a specific look will pay over the odds for the one Explosion they want and shrug at a more expensive Sword, and that behaviour is exactly what a rarity-sorted list hides from you. Sort by value inside a type and the market makes sense; sort by rarity across all three and it looks random, because from a price point of view it very nearly is.

What Makes a Blade Ball Item Hold Its Value

Not scarcity alone, which is the assumption most players arrive with. All Blade Ball item prices are unstable by design: they increase, decrease and change tiers, and there is a massive catalog of Limited, Unique and Secret items, thousands of them, whose trade values vary from day to day. Some guides give up on publishing fixed values for those tiers entirely and tell you to check recent average prices in game instead, which is an honest answer to a hard problem.

What actually holds a price is wanting. As one guide puts it, even though a sword may have a specific value, it entirely depends on the owner how much they want for it and how much you are willing to pay or trade. That is not a disclaimer, it is the mechanism. In a game where rarity does not sort the prices, desirability is doing all the work, and desirability moves with whatever the community is excited about this month.

How to Read the Blade Ball Value List

Most lists are grouped by rarity and then sorted by value from highest to lowest, which buries the useful ordering inside six tiers that do not agree with each other. Filter by type first here, then sort by value, and ignore the rarity column while you are pricing. Use rarity tiers for finding things rather than valuing them. CTRL+F, or your browser's find feature on mobile, is still the fastest way to reach one specific item. Then check the date above the table, because in this game a stale figure is worse than no figure: prices change tiers, which means an item can move category entirely between one look and the next.

Cross-check anything expensive against the RAP shown in the Trade Plaza's INDEX before you commit, since that is live and this is a snapshot. When you have a real offer in front of you, the Blade Ball trade checker totals both sides, and the Blade Ball value calculator prices a build. The same lists exist for every other game we track.

Blade Ball Values FAQ

What does RAP mean in Blade Ball?

Recent Average Price. It is a rough estimate of what an item is worth based on recent trades, shown against each item in the Trade Plaza INDEX. It describes what has happened rather than what an item will fetch next.

Is there an official Blade Ball value list?

No. There is no official list, and every value list including this one is community-made and not verified by the game's team. Treat all of them as informed estimates rather than prices.

Are Legendary items worth more than Common ones?

Usually not, which surprises people. Across this list the median Common is worth more than the median Legendary, and the four most valuable items in the game are four different rarities. Read the value, not the tier.

Why do the numbers here differ from another site?

This list is an index running to about 1000 while some sites quote figures in the thousands. Both are internally consistent and neither converts into the other, so compare items within one list rather than carrying a number between them.

Why do Blade Ball values change so often?

Because prices here are unstable by nature. Items increase, decrease and change tiers, and the Limited, Unique and Secret catalog runs to thousands of entries whose values vary from day to day.

How do I find someone selling an item?

Use the Find Seller button in the Trade Plaza INDEX. It locates current sellers and lets you join their server, which is also the fastest way to sanity-check whether a value list figure matches what people are actually asking.

Are Emotes and Explosions worth trading for?

Yes, and underestimating them is common. Emotes make up 408 of the 1,492 items here and one of them sits above almost every sword in the game. Cosmetic does not mean cheap in a game where everything is cosmetic.