Fisch Values: Every Fish Sell Price in C$
Every Fisch item value in C$, searchable and sortable by rarity, demand and value. Updated regularly by the trading community.
Fisch fish values in C$. A catch is worth more the more it weighs, so enter your fish’s weight to see what it actually sells for.
How Fisch Values Work
Every other value list on this site is an opinion. This one is arithmetic. Fisch is not really a trading game, so the number beside a fish is not what somebody might give you for it, it is the Merchant C$ sell price the game itself will pay when you hand the fish over. There is no community vote behind it and nothing to disagree with, which makes Fisch the only game here where a value can be checked rather than argued about.
Each species has a fixed C$/kg rate, so heavier fish of the same species sell for more, in a straight line. That single fact reorganises how you should think about the list: a fish is not worth an amount, it is worth a rate, and the amount depends on what you pulled out of the water. All 16 or more Merchant Brothers locations pay identical rates, so there is nothing to gain from carrying a catch across the map looking for a better price.
The Fisch Sell Price Formula
Written out, it is Sell Price = Weight (kg) x C$/kg x Mutation x Attributes, and the exact form rounds twice: ceil(ceil(C$/kg x weight) x mutation x attributes). Multiply the species rate by the actual weight on the item and round up to a whole C$, then apply one mutation plus any value-bearing attributes multiplicatively, then round up again for the final merchant sell estimate.
The part worth internalising is that a fish can carry one mutation plus multiple attributes simultaneously, and they all multiply rather than add. Mutations alone reach multiplicative bonuses up to 12x, attributes stack on top of mutations, and the ceiling is high enough that two identical-looking catches of the same species can differ by a factor of forty. Weight is the honest half of the equation; mutations are the lottery half.
Fisch Mutations and What They Multiply
Thirty-five of them are priced on this site, and the top of the range is genuinely extreme. Aether leads at 12x on a 0.004% natural chance, followed by Fury 11.7x, Hades' Curse 11.1x, then Tryhard 10x, Plagued 10x and Olympian 10x, Ascended 9.9x, Gravitas 9.81x, Requies 9.8x and Fabulous 9.6x. Below those sit Poseidon's Blessing 9.55x, Permafrost 9.5x, Withered 9.5x, Royal 9.4x, Darkness 9.4x, Zeus's Storm 9.3x, Verdant 9.2x, Frostbitten 9x and Umbra 9x, then Mastered 8x, Sunken 6.3x, Chaotic 6.2x, Nuclear 6x and Prismize 5.5x. Most of these are rod-exclusive, and Tryhard arrives at 100% from its rod rather than on a roll.
The Appraiser is the other route and it is a gamble with a stated price. It charges 30% of a fish's value to re-roll weight and add mutations, removing existing mutations while preserving cosmetic attributes, and its own table runs Mourned 7.5x, Shrouded 7x, Crimson 6x, Fallen 6x, Mythical 5.5x, Abyssal 5.5x, Spirit 5.2x, Greedy 5x, Boreal 4x and Midas 2.5x. Since it strips whatever mutation you already had, feeding it a Fabulous fish hoping for Aether is a trade you will lose most of the time.
Shiny, Sparkling, Big and Giant Explained
Two of these four are multipliers and two are not, and getting that backwards is the most common Fisch calculation error there is. Shiny is 1.85x at a 1% base chance, or 6% with the Blessed enchant. Sparkling is also 1.85x at 1% base, or 10% during Night of the Luminous. They are separate value-bearing attributes, so they stack with each other and with one mutation, which makes a Shiny Sparkling catch 3.4225x before any mutation is applied. Put Shiny 1.85x and Sparkling 1.85x on top of Aether and a fish clears 40x its plain sell price, which is where the often-quoted example of a Giant Shiny Aether fish reaching over 44x comes from.
Big and Giant are the ones that fool people. They describe weight above the base maximum, exactly as Small and Tiny describe weight below the base minimum, and they do not multiply value again. The heavier weight already increases value through the formula, so applying a size multiplier on top would double count it. Any calculator offering you a Giant toggle alongside a weight box is charging you twice for the same kilogram, and that is why there is no such toggle here.
How to Read the Fisch Value List
Sort by value and you learn which fish are worth the most; sort by value per kilogram and you learn which are worth catching. Those are different lists. Great White Shark sells at 5,000 C$ for 1,000 kg, so 5 C$ per kg. Megalodon is worth far more in total at 28,285 C$, and at 58,500 kg that is 0.48 C$ per kg. A Goldfish, at 42 C$ and half a kilogram, runs at nearly 93 C$ per kg and beats both by two orders of magnitude on efficiency.
Rarity still works as a rough guide here, unlike most games on this site: the medians fall cleanly from Apex through Special, Divine, Secret and Exotic down to Common and Trash. Use it to set expectations, then use the weight box to get the actual number for the actual fish, since two catches of one species are simply different amounts of money. The Fisch value calculator does that with mutations and attributes included, and the Fisch trade checker compares two sides. The same lists exist for every other game we track.
Fisch Values FAQ
Are these Fisch values sell prices or trade values?
Sell prices. Merchant sell value is a C$ calculation the game performs, which is why it can be exact. Player trade value is a different thing that also depends on demand, availability, events, collectors and current trading behaviour.
What is the most valuable fish in Fisch?
By average value per catch, the Apex fish lead, with Akkorokamui usually named at around 2.0M C$. Crystal Lobster, a Legendary rather than an Apex, holds the highest C$/kg rate in the game at roughly 133333 C$/kg, with Blight Idol leading its own tier the same way. Those are two different questions with two different winners.
How much does weight change a fish's value?
Proportionally. Double the weight and you double the value, because Fisch prices per kilogram rather than scaling by weight squared as some games do. A fish listed at its average weight shows exactly its listed price.
Do Big and Giant increase value?
No. They describe the fish's weight relative to its base weight, and that weight is already in the formula. Multiplying again would double count it, so they are labels rather than bonuses.
Do Shiny and Sparkling stack?
Yes. Each is worth 1.85x, they stack with each other for 3.4225x, and they stack on top of one mutation. That is the highest an attribute combination goes.
Is the Appraiser worth using?
It depends what you are holding. It charges 30% of a fish's value to re-roll weight and add mutations, and it removes any existing mutation while preserving cosmetic attributes. On an unmutated fish it is a reasonable gamble. On a fish that already carries a good mutation it usually is not.
Do all merchants pay the same?
Yes. Every Merchant Brothers location pays identical rates, so there is no reason to travel with a catch.