Grow a Garden Values: Crop and Pet Value List
Every Grow a Garden item value in Sheckles, searchable and sortable by rarity, demand and value. Updated regularly by the trading community.
Grow a Garden crop and pet values. Value scales with both mutation and weight, so pick the mutation and enter the weight to get the real number.
How Grow a Garden Values Are Calculated
The number beside a crop is the least important part of its value, and that is not a paradox. Every figure on this list is a base value quoted at one specific weight, and the moment your harvest weighs anything else the two numbers part company. That is the whole reason a value list for this game reads differently to a value list for a trading game: here the item you own is not the item on the page, it is a heavier or lighter version of it.
What the community agrees on is the base, and the base is what gets cross-checked. The working standard among the serious lists is agreement across at least two independent sources before publishing a value change, which is roughly where this one sits too. Everything after that is arithmetic you can do yourself, or let the Grow a Garden calculator do, and the arithmetic is where nearly all the disagreement online actually comes from.
Grow a Garden Crop Values and Base Weight
Double the weight and you quadruple the value. That single sentence settles more arguments than any table, because the weight impact is squared: value equals base value times weight divided by base weight, squared. A crop sitting at its own base weight reads exactly its published figure, which is why every crop here carries a base weight of its own rather than being measured against some site-wide average.
The practical effect is that two harvests of the same plant can be worth wildly different amounts with nothing else different about them, and that people badly undersell heavy fruit. It also explains how the headline numbers get made. When a plant is called the best crop for sheer profit and quoted at millions of Sheckles per harvest, that is a claim about a particular size and a particular fruit count, not about the plant. Bone Blossom, a genuine top crop and one you will find on this list, gets described as easily yielding 1 million Sheckles per harvest on exactly that basis. Read those figures as ceilings somebody reached once rather than as what your own plot will pay.
Grow a Garden Mutations and What They Multiply
Here is the point almost every calculator online gets wrong, and it is worth more Sheckles than anything else on this page. Environmental mutations stack additively, not sequentially. Wet at 2x and Chilled at 2x together give 3x, not 4x, because the formula adds one plus the sum of the mutation multipliers minus the number of mutations. A page that tells you Shocked at 100x plus another 20x mutation produces 2,000x is multiplying two things the game adds, and the error compounds with every mutation you pile on.
The variant is the exception and the reason for the confusion. Silver, Gold, Rainbow and Diamond are a separate slot, you can only have one, and that one does multiply cleanly on top of everything else. Gold at 20x and Rainbow at 50x are the two anyone chases. So the honest summary is that this game has two mutation systems wearing the same name: one multiplicative slot you pick from, and a long additive list that events trigger, from windy weather to alien invasions, which is what makes deciding whether to harvest or wait for another mutation an actual decision rather than a reflex.
Grow a Garden Pet Values Explained
Pets are on this list and they are not playing the same game as the crops. A crop's worth is a sale price you can compute; a pet's is a set of community-assigned numerical ratings covering rarity, demand and in-game usefulness, and the usefulness half is the part that moves. This is also why the true pet value is not always reflected by the in-game merchants, and why players ignore them and trade with each other at fairer prices instead. Pets that enhance farming through direct profit boosts, efficiency multipliers such as cooldown reduction, and resource generation such as crop duplication or gem digging hold value for what they do to your plot, not for being scarce, and a pet whose ability gets nerfed can fall a long way while staying exactly as rare as it was.
Notice also that pets here carry no base weight, and that is deliberate rather than missing data. Nothing establishes that a pet's value squares with weight the way a crop's demonstrably does, so inventing a curve would have produced confident numbers with nothing behind them. Rarity still gives you the map. Common pets like Robin and Seagull sit at the floor, then uncommon and rare, then Legendary names such as Ostrich and Grizzly Bear, then Mythical ones like Butterfly, Owl and Red Fox, which carry a lot of selling value. Divine holds most of the popular pets with high trading values, Space Squirrel, Queen Bee, Dragonfly, Mimic Octopus and Raccoon among them, with Disco Bee close by. Prismatic is the thinnest tier in the game: there are only two Prismatic pets, Kitsune and Corrupted Kitsune, and Kitsune is the one people mean when they say it without qualifying.
How to Read the Grow a Garden Value List
Filter before you sort. The columns are sortable and the filterable categories cover rarity and type, and the fastest way to make the page useless is to sort 486 entries by value and scroll, because crops and pets sit in two separate economies with no clean exchange rate between them. Crops sell for Sheckles, the original harvest currency, while much of the pet market has moved onto Trade Tokens, and no fixed conversion joins the two. Compare crops against crops and pets against pets, use rarity and acquisition source to narrow the field, and treat any cross-category comparison as an indication rather than a rate you can trade on.
Then remember what the figure is before you quote it at someone. It is a base, at a base weight, before any variant and before any mutation, which means it is the starting point of a calculation and hardly ever the answer. Anyone who has been offered a "fair" swap on base values alone has learned that a Gold crop at double weight is worth eighty times the number printed next to its name. Run the real thing through the Grow a Garden trade checker before you accept anything, and if you play more than one game, the same lists exist for every other game we track.
Grow a Garden Values FAQ
How is crop value calculated in Grow a Garden?
Base value times the ratio of your weight to the crop's base weight, squared, then multiplied by the variant, then adjusted by any environmental mutations. At its own base weight with no variant and no mutations, a crop is worth exactly the figure shown on this page.
Do mutations multiply or add together?
Environmental mutations add. Two 2x mutations give 3x, not 4x, because the game adds one plus the sum of the multipliers minus the number of mutations. The variant slot, meaning Silver, Gold, Rainbow or Diamond, is different: you can only hold one and it multiplies on top.
How much does weight change a crop's value?
A great deal, because it is squared. Double the weight is quadruple the value, triple the weight is nine times. This is why the same crop can be worth wildly different amounts and why weight is the first thing to check in any trade.
Why do pets have no weight box?
Because nothing establishes that a pet's value scales with weight the way a crop's does. Crops have a published base weight and a proven squared relationship. Applying the same curve to pets would produce numbers that look precise and are not.
Can I compare a pet's value with a crop's?
Only roughly. Pets and crops trade in what amount to separate economies with no fixed conversion between them, so the two columns are best read side by side rather than added together. Within each group the comparison is sound.
Does a pet's age affect its trade value?
Not in the way people assume. Modern calculators ignore age in trade formulas, and for crops weight is the sole determinant once the variant and mutations are accounted for. Age matters for what a pet can do, not for what it is worth in a swap.
Why does another site show a different value?
Usually because it is quoting a different weight, or because it multiplies mutations the game adds. Sites also calibrate independently and sample different trades. Compare where an item sits relative to others rather than the raw figure, since the ordering is far more stable.
How often is this list updated?
It is reviewed regularly and after major game updates, and the date it was last touched is printed above the table. Values move most around events, new crop releases and anything that changes what a mutation is worth.